I've wrote a lot of network code for games for the past years in C++ and I must say that my NetLobby code is really neat, simple but complete. I should have done something like this years ago!
Here's the screenshot of multiplayer simulation of a physics ball controlled by an accelerometer from 3 different sources (Laptop, PC, and Windows Phone):
I'm really interested in buying a new Windows Phone for my wife, not only she may play all the games she want anytime but I could use her phone for my game multiplayer testing as well ;)
great
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