Thursday, September 28, 2006

Using AntTweakBar Library

i am amazed how this little thing works and how will save my time and effort changing data inside the core (even using scripts). plus it only takes me less than an hour to understand and embed it to my engine. check this out:

my game engine using AntTweakBar

i'm looking forweard to check out those advance samples.


Saturday, September 23, 2006

game engine: avoiding objects

i'm not sure i just made this up actually but actually works anyway. i know there are much better implementation around but sadly i never got a chance to seen one probably until my AI book will finally come. here is the screenshot: hope you get this hehehe.

whooops, sorry, comming thru, yes!

Wednesday, September 20, 2006

frank's d3d book!

i just got my introduction to 3d game programming with directx 9.0c - a shader approach book. yes it's still new! "9.0c". i can't wait but i need to settle some of my stuff first and also lets just hope that this book will work on my gf6600.

i'm planning to just start reading chapter4, re-write code or start from scratch again, hm... but still an exception if my AI book comes very soon, i might still use my current code.

i already read some of the chapters... neat. it's about time for me to learn graphics programming to the next level.

Tuesday, September 05, 2006

R.I.P Crikey!

as a fan of watching documentaries at discoveries i am horrified by steve's death yesterday. i didn't believe it when i first read it on other forums and was shocked after knowing it was true. i'm just one of milions of people that recognized and missed for his wonderfull work, his passion to animals and nature, and his wit!.

wildlife documentaries will never be the same without you, best thoughts to his family and friends.

"Crikey! would you look at the size of that one!"

Friday, September 01, 2006

game engine: character mouse over

hi again! i just wanted to post my quick update for character mouse over. life meter and the text all displayed in orthorgaphic view. not probably the best solution but works for me and i think it should be faster than rendering it in perspective view. blahblah... check all the screenshots.



lagur mount at horse!