Friday, February 18, 2011

Dance Central's Just Dance - Hard Pure Perfection?

If you don't have xbox/kinect/dance central I suggest you buy one and you won't regret it.

Dance Central's Just Dance - Hard Pure Perfection? Not me, I wish! You need to watch this guy... I don't dance and I only dance with my friends just for fun :))

Wednesday, January 26, 2011

Choosing between Nikon D90 or D7000?

D7000 is a lot better than D90 for one reason that it already match (or somehow beats) D300s feature... or more.

The reason I would probably get D7000 for it's better AF, more AF points, better video recording and more external function -- but using weak lens then it's pretty useless. Thanks to my Nikon 85mm/1.8, video with my D90 looks awesome (except the wobbling).

Dual SD is more like a PRO function to me. I never had any jpg/raw failure from my D60 for the past 2yrs to D90 1yr plus as well. I always move files thru my backup machine when I got home and keep my SD card clean.

Tuesday, January 18, 2011

Demo game and updated particle system

This is just a demo game screenshot for my game engine. The game has all features I have in my engine except for Scrolling Background and AI (check my previous post) which I haven't really thought of the right concept to match the actual game.

Art sucks I admit! Every image/texture resource was just a re-use from the old test apps. I wish someone could help me on this department! =)

Anyway here are the screenshots...

Tuesday, January 11, 2011

XNA Game engine status

What have I done so far...

Device - main game engine / framework
Screen states - small framework to handle screens eg. start menu, ingame, options
Input manager - keyboard, mouse, keypad
FPS utility - simple benchmark monitoring
Font manager - handles all font files
Texture manager - handles all texture files
Sound manager - handles all sound files with XACT

Wednesday, January 05, 2011

ArithmeticException was handled. Function does not accept floating point Not-a-Number value

After my years of game engine writing this is actually my first time to write a working physics engine with a simple sphere-sphere, sphere-box 2d collision. Though one thing bothers me is that at some point the application crashes randomly.

So I noticed that my application consistently crashing at Math.Sign() with NaN values passing in it. I tried to fix the bug the whole day without luck -- the bug is very trivial what causing it.


Saturday, January 01, 2011

Monday, December 27, 2010

Porting my old C++ Templates code to C# Generics

I'm quite pessimistic about using C# Generics and how will affect the design and how it behaves but I have no choice I'm now using C# so I'll give it a try.

Part of c++ template code from my D3D game engine...

   template<class T>
   class TState
   {
   public:
      virtual ~TState() {}
      virtual void Enter(T*) = 0;
      virtual void Execute(T*) = 0;
      virtual void Exit(T*) = 0;
      virtual bool OnMessage(T*, const tTelegram&) = 0;
   };

Friday, December 24, 2010

Merry Christmas Universe!

First, here are the stuff I would like to do this Vacation:

- Sell LG 22" LCD and/or AMD HD 6850 Videocard.
- Buy wireless mouse for my Laptop.
- Finish XBOX's Naruto UNS2 though.
- Know how to dance with XBOX's Dance Central.
- Backup files (photos / games / old files).
- Learn how to code Silverlight with Windows Phone 7.
- Fix the damn bug in my XNA physics engine.
- Write a prototype XNA game.
- Post process some pics for Flickr.
- Watch Circus at Araneta Coliseum.
- Re-organize and clean room.
- Loose 10 lbs of fats.

I would like to greet you all an AWESOME Merry Christmas!

Enjoy your day!

Tuesday, December 14, 2010

Asus K42ja vs Acer Aspire 4745g

Which one is better? here are the specs...

Asus K42ja
Intel Core i5 460M
2GB DDR3 Memory
320GB HDD SATA
ATI Mobility Radeon HD 5730M 2GB DDR3

Acer Aspire 4745g
Intel Core i5460M
2GB DDR3 Memory
640GB HDD SATA
ATI Mobility Radeon HD 5650 1GB DDR3