Sunday, October 15, 2006

new game plan... sound programming?

i decided to stop workin on AI for a while. for some reason i think i already know the basic theory how you implement it into your engine (ok fsm and stimuli probably). anyway for the last few weeks i've been playing my game with diablo2 soundtracks of Matt Uelmen (on winamp) and it realy came out good and the only thing missing is the sounds. then i realize based on what i saw in the net... sound programming should be easier than any of the modules in game development.

so instead i will just start studying the basics of sound programming using OpenAL with OGG Vorbis and my only goal is my engine to at least play stereo music and play mono sound streams that can change position.

...and after that i will jump back to scripting, AI and sounds should work cooperatively on scripts.

cheers

No comments:

Post a Comment