not a game engine 'yet' hehehe
load/rendering xfile model sample code snippets from my engine..
Video::IXFile* m_xFile;
...
m_xFile = _graphics->GetXFileFromFile( _T("models\\junbox.x"), Video::IXFile::TYPE_STATIC, true);
...
_graphics->SetTransformWorld( m_worldPos );
_graphics->DrawXFile(m_xFile);
...
m_xFile->Drop();
easy huh?!... anyway here are some of the screenshots from my game engine. this is what i've been doin most of the time.
features: .x model loader, combining matrix / attaching 1 object from another.
features: billboard/particle (source of light), camera free look.
features: dot3 bump mapping
normal texturing
bump map enabled
if you ask what is bumpmap. it's just an illusion of bumps in surface or flat surface for 3d object. this bumpmap thing features on Doom3 game, now even oblivion has it! it takes me plenty of time adding this feature in my code and i'm not even start planning to animate models hahahahah! yep my next project ANIMATION!
ciao!
i wish i made this site :)
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signed in and just select the best template for my theme.
cheers