...for my game engine, that is.
I was recently motivated and able to finish most of the issues and some remaining features that needs to be added. Here's my update so far:
- Persistent data storage for save games
- Trial and Full mode
- Game interruption handling
- Ad banner placement
Sunday, February 26, 2012
Monday, February 13, 2012
My Game Dev Experience as a Hobby
I got this blogging idea while reading tipidpc forum about game development as someone shared his experience and updates to the forum. I want to reply and share on his post but decided to blog instead.
Anyway since I saw someone use Irrlicht, I remember back in the days I made an mmorpg engine and use irrlicht3d for my test client apps. I actually use this prototype to apply for Anino Entertainment and Flipside Games. Got no luck as they actually looking for a game / renderer opengl direct3d guy that time.
With the failure of getting a gamedev job and using Irrlicht code design, they inspired me to start studying Direct3d and write my own first engine (which Irrlicht design still adapted in my XNA engine).
Anyway since I saw someone use Irrlicht, I remember back in the days I made an mmorpg engine and use irrlicht3d for my test client apps. I actually use this prototype to apply for Anino Entertainment and Flipside Games. Got no luck as they actually looking for a game / renderer opengl direct3d guy that time.
With the failure of getting a gamedev job and using Irrlicht code design, they inspired me to start studying Direct3d and write my own first engine (which Irrlicht design still adapted in my XNA engine).
Labels:
Game Development
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