Saturday, March 31, 2012

Game genres that I good or suck at...

Good:



What I think I'm comfortable saying that I'm really good at FPS games. I started playing Doom 1 when I was a kid then followed by Doom 2 and Quake series. Other slow pace FPS games followed are just another ordinary game to me.



Quake 2/3 is a very fast pace, acrobatic, strategic game and my favorite game of all time. I bought/tried countless premium mouse and keyboard just to experience better aiming and reflexes. I believe that I can adapt to any FPS games (eg. CS/COD/BF) fast by only modifying keyboard controls and mouse sensitivity that are patterned from my Quake3 settings.

Friday, March 23, 2012

XNA Game Engine Update - Multiplayer support!

I finally done working with multiplayer support for my game engine. The really challenge for me is to have a NetLobby class that must be generic across the projects and encapsulates all common functionalities in handling network lobby sessions especially in dealing with UDP or non-reliable connection to make it more reliable.

I've wrote a lot of network code for games for the past years in C++ and I must say that my NetLobby code is really neat, simple but complete. I should have done something like this years ago!

Tuesday, March 20, 2012

Diablo 3 torrent file

My premonition on May 14...

Diablo.3.Offline-SKiDROW-[tracker.BTARENA.org].torrent
Seeders: 10,233
Leechers: 412,685

Lol... I'm bored.

Sunday, February 26, 2012

A very productive week..

...for my game engine, that is.

I was recently motivated and able to finish most of the issues and some remaining features that needs to be added. Here's my update so far:

- Persistent data storage for save games
- Trial and Full mode
- Game interruption handling
- Ad banner placement

Monday, February 13, 2012

My Game Dev Experience as a Hobby

I got this blogging idea while reading tipidpc forum about game development as someone shared his experience and updates to the forum. I want to reply and share on his post but decided to blog instead.

Anyway since I saw someone use Irrlicht, I remember back in the days I made an mmorpg engine and use irrlicht3d for my test client apps. I actually use this prototype to apply for Anino Entertainment and Flipside Games. Got no luck as they actually looking for a game / renderer opengl direct3d guy that time.



With the failure of getting a gamedev job and using Irrlicht code design, they inspired me to start studying Direct3d and write my own first engine (which Irrlicht design still adapted in my XNA engine).

Monday, January 16, 2012

WDTV Live Streaming (WDTV LIVE2)



I'm using WDTV Live Streaming (WDTV LIVE2) bought last 2 weeks in the US... I must say it's a lot better than my WDTV Gen1 and WDTV Live by far!

Already got 2 firmware updates while using it for weeks and it looks like there's plenty of stuff they need to enhance... though I haven't experience any problems at all.

Saturday, December 31, 2011

Happy New 2012!

Have a Blessed Year 2012 to Everyone!



Cheers!

Sunday, December 11, 2011

My CDR King experience...

Well, who would have thought that my newly bought CDR King cheap 2.1 speakers beat my Altec Lansing 5.1 in terms of sounding? Hahaha. Satisfied? Yes! Even if it broke within a year...

It's the risk you have to take. Don't blame CDR King for your bad warranty experience, you always have the chance to buy something from better stores in the first place instead.

Saturday, December 03, 2011

Chrome passes Firefox in Market Share

Not so surprising, I never installed Firefox on all my systems (now including 3 systems & 1 in the office)... ever since. IE9 built-in to OS & Chrome neat/light design really grabs my taste.

Wednesday, November 30, 2011

Free Source Code: Payroll Application written in C / C++ / Java / C# / VB / ASP / .NET

How lazy are you? Are you expecting a copy-paste code from this page? Then if you answer YES... YOU FAIL lazy dumb-ass.

Well, somehow you're in luck and I'm going to help you with your code in a different way. Let's get this straight to the point and just follow accordingly.