i'm still developing the character selection, attack sequence and AI part of the monsters. it's not easy as it sound really... i have this regret that i should have tried AI before when i have plenty of time. anyway i'm really exited.
Tuesday, August 29, 2006
game engine: added camera features
i added some camera features to my engine. it supports rotation around the point and panning. check the screenshots.



i'm still developing the character selection, attack sequence and AI part of the monsters. it's not easy as it sound really... i have this regret that i should have tried AI before when i have plenty of time. anyway i'm really exited.
i'm still developing the character selection, attack sequence and AI part of the monsters. it's not easy as it sound really... i have this regret that i should have tried AI before when i have plenty of time. anyway i'm really exited.
Labels:
Game Development,
Projects
Friday, August 11, 2006
weird disturbances
my sister got robbed by PAL(Philippine Airlines) from her baggage, blackberry phone, cams and other valuable stuffs, yes Philippine Arlines! well long story short on her flight from baltimore to san francisco it's ok to handcarry those stuff, then at PAL check-in they force my sister to put those stuff on her baggage! yes philippine airlines!...last few days i met someone and had a dinner then i realized that im actually wasting my time (sorry)... where are all my good friends oh' yeah they are all busy... yes i already experienced crash accident! - i'm good with a friend but my cousin is not, got minor scratches... i'm still trying to get my mood back on playing guitar coz im already getting suckier (if there is such word)... something tells me what the hell am i still doin here, this is not the kind of job i want!. when i'm home all i want to do is to check my little bro and go to sleep. i'm not sure what's happening but i can say that this year maybe the worst year of my life... sorry i need this stuff to get out of my system and sorry for my english. i'm just trying to figure it out how am suppose to get back in my game. only thing calms me down is to listen music... that's it.
you know i can freak out anytime soon?
you know i can freak out anytime soon?
Labels:
Personal
Sunday, August 06, 2006
game engine: attacking & realistic turn
just added realistic turn(AI) of characters which comes out really good! check out my new screenshots that shows character attack animation.
normal standing attack position of 2 characters, nothing interesting...
...but this one is! here you can attack while riding your running horse (like rohirims at lord of the rings movie).
this still has plenty of problems that is need to fix, and there are some things i need to prioritize this comming week... i just hope.. even if i loose my momentum continuing my engine, i still be able to catch up without scanning my codes again.
cheers
this still has plenty of problems that is need to fix, and there are some things i need to prioritize this comming week... i just hope.. even if i loose my momentum continuing my engine, i still be able to catch up without scanning my codes again.
cheers
Labels:
Game Development,
Projects
Sunday, July 30, 2006
game engine: updates as for July30'06
here is my updates so far which includes character mounting and pathfinding. plus, i just bought gems 2 & 3 and got it discounted from macromind megamall, thanks guys!
anyway here is the list...
Updates
- Mersenne Twister Randomizer.
- Object manager.
+ Object Nodes.
+ Collision detection.
+ Fast Ray Picking.
+ Mount handling.
- Lua script test.
- Screenshot path.
- Texture Manager.
- DirectX File Mesh Loader.
+ Texture Path.
+ Optimizer and Cleaning.
- Navigation Mesh
+ A* Pathfinding.
+ Smoothing.
and some screenshot...

rohirim!

navigation mesh pathfinding - wireframe rendering.

navigation mesh pathfinding - solid rendering.
next stop i'm not sure yet but on top of my mind right now is encounter/enemy and battle sequence... ciao
anyway here is the list...
Updates
- Mersenne Twister Randomizer.
- Object manager.
+ Object Nodes.
+ Collision detection.
+ Fast Ray Picking.
+ Mount handling.
- Lua script test.
- Screenshot path.
- Texture Manager.
- DirectX File Mesh Loader.
+ Texture Path.
+ Optimizer and Cleaning.
- Navigation Mesh
+ A* Pathfinding.
+ Smoothing.
and some screenshot...
next stop i'm not sure yet but on top of my mind right now is encounter/enemy and battle sequence... ciao
Labels:
Game Development,
Projects
Tuesday, July 25, 2006
rainny week
so is it sunny now? i'm now looking outside and still dark :-(
office: it's been so boring yet somehow i still manage to finish work (yeah right). idunno but i think i've been affected by the weather... kinda want to sleep the whole time.
family: yes, good news for me... my sister(maryland) is goin to visit us on aug 5. she's goin to attend her friend's wedding.
...ok now i see rain showers wind s@#$% and more darker. i thought it's getting sunny already!
game engine: i did manage to work on navigation mesh pathfinding. basically i added AI to my game =D.
...now i need to sleep.
office: it's been so boring yet somehow i still manage to finish work (yeah right). idunno but i think i've been affected by the weather... kinda want to sleep the whole time.
family: yes, good news for me... my sister(maryland) is goin to visit us on aug 5. she's goin to attend her friend's wedding.
...ok now i see rain showers wind s@#$% and more darker. i thought it's getting sunny already!
game engine: i did manage to work on navigation mesh pathfinding. basically i added AI to my game =D.
...now i need to sleep.
Labels:
Personal
Thursday, July 13, 2006
200gig sata hd
well i bought this a week ago already. but anyway it's seagate 200gig sata. this gives me 24hrs waste of time just trying to make this thing work >:( ...and found out that it's all about SATA2 specification speed. i never thought about SATA jumper settings to downclock something the speed (3.0g/s -> 1.5g/s).
now my pc is happy again. if you ask... before, im only using 40gig and 20gig hdd.
cheers!
off topic: i'm almost done with my next game engine update including character mounting/riding horses and few others :P
now my pc is happy again. if you ask... before, im only using 40gig and 20gig hdd.
cheers!
off topic: i'm almost done with my next game engine update including character mounting/riding horses and few others :P
Labels:
Rigs
Tuesday, June 27, 2006
game engine: chris mod test v1
while doin some code cleaning up with no special update. my bro (chris) as a 2d/3d artist tried to mod my game engine just for fun... check this out. =)

Labels:
Game Development,
Projects
Saturday, June 24, 2006
game engine: orthographic ray picking
presenting orthographic or my 2d panel including my mouse pointer with ray picking or object selection. this topic is included in the book as well but not in details as i expected... gamedev.net has all the stuffs!

in this screenshot i'm using controls and camera somehow similar to WC3's DOTA :D
ciao,
in this screenshot i'm using controls and camera somehow similar to WC3's DOTA :D
ciao,
Labels:
Game Development,
Projects
Monday, June 19, 2006
game engine: nodetree/frustum technique and simple fog
not the best algorithm or implementation on the code but somehow it works for me. as for fog, clearly i'm suck at playing with the settings. anyway here is the screenshot.

i'm using octree optimization. i'm planning to try ray tracing / object selection using mouse coordinates but i need to use more time on nodetree technique until i'm comfortable with it.
if you're curious what guide am i using on creating this engine... jim adam's programming rpg game 2nd ed! try this one if you're a total newb on directx like me. this book actually got some bad reviews on non-working codes? i feel bad for them... for crying out loud *it's in the book, not in the source!*.
cheers =D
i'm using octree optimization. i'm planning to try ray tracing / object selection using mouse coordinates but i need to use more time on nodetree technique until i'm comfortable with it.
if you're curious what guide am i using on creating this engine... jim adam's programming rpg game 2nd ed! try this one if you're a total newb on directx like me. this book actually got some bad reviews on non-working codes? i feel bad for them... for crying out loud *it's in the book, not in the source!*.
cheers =D
Labels:
Game Development,
Projects
Friday, June 16, 2006
game engine: bumpmap removed.
one way to make my codes clean is to remove dot3 bumpmap for a while. i'll try to put back in next time when i'm in my advance topic in d3d. right now i'm focusing on frustum, noding / partition... and my work of course ;-)
screenshot next time!
screenshot next time!
Labels:
Game Development,
Projects
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