I got this blogging idea while reading tipidpc forum about game development as someone shared his experience and updates to the forum. I want to reply and share on his post but decided to blog instead.
Anyway since I saw someone use Irrlicht, I remember back in the days I made an mmorpg engine and use irrlicht3d for my test client apps. I actually use this prototype to apply for Anino Entertainment and Flipside Games. Got no luck as they actually looking for a game / renderer opengl direct3d guy that time.
With the failure of getting a gamedev job and using Irrlicht code design, they inspired me to start studying Direct3d and write my own first engine (which Irrlicht design still adapted in my XNA engine).