Friday, November 03, 2006

game engine: AI Basic FSM (Finite State Machine)

i almost totally forgot, actually this has been updated late last month. monster's AI are now more fun to attack rather than standing and waiting to get killed hehehe. FSM includes IDLE, WANDER, EVADE, DEAD.. that's all, i told you it's basic :D. i'm currently workin on revised code of my engine. anyway you can check the screenshots.

hey, one a time please...

kill kill!

Thursday, November 02, 2006

ping!

pong! still here., well so far not so good. my brother is still in the hospital for his treatment and sadly it's been almost 2 weeks already. i just need to wait till my little bro get well and back home for me to get back concentrate on my stuff.

i wil be talking about my sound engine using openal+vorbis, crappy razer copperhead mouse, updated engine using shadow volume(stencil) and AI Wisdom book for only P350... on my next post.

keep in touch.

Tuesday, October 17, 2006

birthday thing... y'know

i just replaced my chat box to yellbox(.com). i'm not sure if tag-board.com if still alive but anyway i'm not goin to use that anymore. yellchat is good enough for my blog plus it's very simple.

who's birthday is it today?... me. happy birthday to me! :D hmm rainny day and loads of work... idunno today is just soo boring.

thanks to those who greets and those who forgot my birthday and also to those who don't care. hehehe peace :-)

edit: i got this surprise birthday cake in the office this afternoon, yeah was surprise indeed. big thanks to verifone guys for the cake, pics, everything. this year beats last year's birthday heheheh.


archie, thanks for the pics!

Sunday, October 15, 2006

new game plan... sound programming?

i decided to stop workin on AI for a while. for some reason i think i already know the basic theory how you implement it into your engine (ok fsm and stimuli probably). anyway for the last few weeks i've been playing my game with diablo2 soundtracks of Matt Uelmen (on winamp) and it realy came out good and the only thing missing is the sounds. then i realize based on what i saw in the net... sound programming should be easier than any of the modules in game development.

so instead i will just start studying the basics of sound programming using OpenAL with OGG Vorbis and my only goal is my engine to at least play stereo music and play mono sound streams that can change position.

...and after that i will jump back to scripting, AI and sounds should work cooperatively on scripts.

cheers

Thursday, October 05, 2006

game engine: AI (Deterministic Algorithm) - Random Motion

no big surprises, i just add another character WANDERING state if in boredom or no evading is involve. anyway check those minotaurs wander around the maps. yeah you wonder why it's slow / low fps, yes my code is not optimize yet plus my laptop's vc sucks. check the screenshots...

i spawned 10 creatures and works pretty well.

next stop, EVADING state most probably, if detected in line of sight and in distance then boom! creature will attack you... classic diablo hehehe.

Thursday, September 28, 2006

Using AntTweakBar Library

i am amazed how this little thing works and how will save my time and effort changing data inside the core (even using scripts). plus it only takes me less than an hour to understand and embed it to my engine. check this out:

my game engine using AntTweakBar

i'm looking forweard to check out those advance samples.

cheers!

Saturday, September 23, 2006

game engine: avoiding objects

i'm not sure i just made this up actually but actually works anyway. i know there are much better implementation around but sadly i never got a chance to seen one probably until my AI book will finally come. here is the screenshot: hope you get this hehehe.

whooops, sorry, comming thru, yes!

Wednesday, September 20, 2006

frank's d3d book!

i just got my introduction to 3d game programming with directx 9.0c - a shader approach book. yes it's still new! "9.0c". i can't wait but i need to settle some of my stuff first and also lets just hope that this book will work on my gf6600.

i'm planning to just start reading chapter4, re-write code or start from scratch again, hm... but still an exception if my AI book comes very soon, i might still use my current code.

i already read some of the chapters... neat. it's about time for me to learn graphics programming to the next level.

Tuesday, September 05, 2006

R.I.P Crikey!

as a fan of watching documentaries at discoveries i am horrified by steve's death yesterday. i didn't believe it when i first read it on other forums and was shocked after knowing it was true. i'm just one of milions of people that recognized and missed for his wonderfull work, his passion to animals and nature, and his wit!.

wildlife documentaries will never be the same without you, best thoughts to his family and friends.

"Crikey! would you look at the size of that one!"

Friday, September 01, 2006

game engine: character mouse over

hi again! i just wanted to post my quick update for character mouse over. life meter and the text all displayed in orthorgaphic view. not probably the best solution but works for me and i think it should be faster than rendering it in perspective view. blahblah... check all the screenshots.

minotaur!

horse!

lagur mount at horse!

ciao!